Angoren

The Angoren ("Iron people" or "Civilized Ones") are the dark elves that live sufficiently in a city, peacefully and civilized, with the majority following the Drowist way. A minority follow the Path of Inspiration, or have other faiths to adhere to. The Angoren is the civilized side of dark elf society (they are comparable to the sun elves of the Forgotten Realms campaign). The City of Steel, Callydir, is the largest city of the whole Dark Elf nation. The Angoren are decadent, and wallow in life's pleasures, believing that they are the greatest of the Dark Elves. Their magicians are superior, their priestesses are the wisest, and their warriors are the strongest while the guild masters are the most cunning in business. In fact, it's among the Angoren that the cult of the Spider Queen had it's start and it was also here that one of them decide if the hemline on dresses are up or down for the year.

So, when lava came to spill into the city, the Angoren had no choice but to find escape. A majority of the Angoren dark elves were amongst the first and second migration up from the Darklands. Although they did not found Blacklight, the Celebenhel did. In all appearances, though, they typically have the lightest color of skin -- ranging from light brown to light grey to a light blue grey. They are also the most beautiful of all elves and the women have bodies that range from lithe to voluptuous.

Racial Traits
As drow except for the following:
 * +2 Dexterity, +2 Intelligence, -2 Wisdom: The Angoren believe that they are the chosen of all the Dark elves.  They are more nimble, and quick of thought, but their hubris makes them miss things.
 * Arcane Focus: The Angoren have such long traditions of producing wizards (and other arcane spell casters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
 * Spell-like Abilities: Magic pervades deeply into Angoren society.  Each Angoren gains the ability to cast dancing lights, mage hand, and prestidigitation once per a day, using her total character level as her caster level.
 * Illusion Resistance (1 RP): the Angoren gain a +2 racial bonus on saving throws against illusion spells or effects. This replaces Keen senses.
 * Languages: The Angoren start out with speaking Angornil, the Angoren's dialect of Elvish. They will also know Undercommon. Angoren with high Intelligence scores may choose from the following: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.